General

  • Give 310% mounted speed to players on a 280% flying mount if they have a mount with 310% speed in their collection. (This will not show in the buff tooltip)
  • Fixed base stats and base armor being slightly off for a range of creature levels
  • Fixed incorrect fall damage when leaving moving transport/elevators report #113630
  • Fixed finishing of RDF more than two times not granting XP or other rewards. report #113467
  • Fixed a bunch of creatures using backstab while crowd controlled
  • Fixed resistance auras not being rounded to whole numbers amounts
  • Fixed the fishing skill gain formula
  • Fixed stamina buffs having no effect on a creatures max hp
  • Fixed creatures not receiving armor from agility
  • Fixed not all Sigil/Relic/Idol procs being removed when a new proc occurs after swapping to a different item

Hallow's End

Items

Shaman

  • Fixed Feral spirit not scaling with players armor
  • Fixed Feral spirit base stats and damage being slightly off

Warrior

Priest

  • Fixed Shadowfiend not scaling with priests armor
  • Fixed Shadowfiend base damage, stats and spellpower scaling being slightly off

Mage

  • Fixed Mirror Image base stats being slightly off
  • Fixed Mirror Image Stamina and Intellect scaling being slightly off
  • Fixed Water Elemental base stats being slightly off
  • Fixed Water Elemental not scaling with players armor
  • Fixed Permanent (Glyphed) Water Elemental base stats being slightly off

Hunter

  • Fixed wild hunt not updating stat properly on resummoning of pet report #113628
  • Fixed Pet base stats for level 70-80 being slightly off
  • Fixed Pet base Armor and Armor scaling being slightly off

Death Knight

  • Fixed Gargoyle base stats being slightly off
  • Fixed Blood Tap not always activating the correct runes report #54062
  • Fixed Runic Power gained from spell #48707 when damage is absorbed
  • Fixed Gargoyle receiving mana when buffed with Blessing of Kings
  • Fixed Gargoyle scaling being slightly higher than intended
  • Fixed pets not receiving spell bonus damage from owners attack power
  • Fixed permanent Ghoul base damage being slightly off

Rogue

Druid

  • Fixed visual glitch causing druid form model to stay active after exiting form while under the effect of spell #65386 report #113757
  • Fixed Cyclone not being part of the healing debuff stacking group (Cyclone now removes most Mortal Strike effects as intended)
  • Fixed Force of Nature base stats and damage being slightly off
  • Fixed Force of Nature not scaling with players Intellect and Armor
  • Fixed Leader of the Pack heal no longer being attributed to the player who triggered it

Warlock

  • Fixed base armor for Doomguard spawned by Curse of Doom Effect being slightly off
  • Fixed base damage for Doomguard spawned by Curse of Doom Effect being slightly off
  • Fixed Doomguard spawned by Curse of Doom Effect spawning with lower hp than intended
  • Fixed Doomguard spawned by Curse of Doom Effect not despawning after 15 seconds out of combat
  • Fixed pets not always summoning with max hp report #113540
  • Fixed Infernal Base and ap scaling being slightly off
  • Fixed Infernal not scaling with warlocks armor
  • Fixed Infernal stamina scaling being slightly off
  • Fixed Infernal base stats being slightly off
  • Fixed Spellpower changes on the warlock not always updating Pet attackpower
  • Fixed spell #61290 applying on currently selected target if primary target dies from the direct damage report #113512
  • Fixed Succubus base damage and ap scaling being slightly off
  • Fixed Void Walker base damage and ap scaling being slightly off
  • Fixed Felhunter base hp and mana at level 80 being slightly off
  • Fixed Imp base mana and hp for level 80 being slightly off
  • Fixed Succubus base mana hp per stamina scaling
  • Fixed Voidwalker base mana at level 80 and mana per int scaling
  • Fixed Voidwalker base stats for level 80 being slightly off
  • Fixed Succubus base stats for level 80 being slightly off
  • Fixed Felhunter base armor for level 80 being slightly off
  • Fixed Imp base stats for level 80 being slightly off

Dalaran

  • Fixed issue where feared players (duels) could sometimes be phased out for a few seconds.

Icecrown Citadel

  • Fixed npc #38199 keeping the players in combat whilst being unattackable
  • Fixed Valithria health being increased by stamina buffs
  • Fixed Frostblade mechanic for npc #37228
  • Fixed combat bug after Deathbringer Saurfang
  • Fixed gunship cannons losing their "Enter" icon when in combat
  • Fixed equipment for npc #37228

Trial of the Crusader

  • Fixed spell #66869 damage not being reduced by pet AOE damage reduction spells.
  • Fixed spell #66881 is not affected by nature resistances
  • Fixed Acidmaw not being able to move while casting spell #66818
  • Fixed Dreadscale facing the wrong direction after moving into the Arena.
  • Fixed npc #34780 softlocking the instance if his intro event completes and there are no targets to engage on.

Trial of the Champion

Onyxias Lair

Wintergrasp

  • Fixed positions and added missing spawns of npc #28366

Halls of Lightning

Utgarde Pinnacle

  • Fixed npc #26691 using his normal version spells in Heroic mode

Ahn'Qiraj War Effort

  • Fixed the collection quests not being repeatable

Magtheridon's Lair

Zul'Aman

  • Fixed exploit allowing the raid to pull creatures through the gate prior to it being opened

Sunwell Plateau

Borean Tundra

Dragonblight

Storm Peaks

Howling Fjord

Hellfire Peninsula

Blackrock Depths

Razorfen Downs

Temple Of Atal'Hakkar

Gnomeregan

Ragefire Chasm

Blackrock Mountain

Blackrock Spire

Blackwing Lair

Scholomance

Molten Core

Black Morass

Zul'Farrak

  • Fixed Antu'sul should cast Earth Shock only to interrupt victim casts

Maraudon

Zul'Gurub

Azshara

Searing Gorge

Feralas

Ironforge

  • Fixed text localization for High Tinker Mekkatorque
  • Fixed price depending on player's level to unlearn armorsmith specialization
  • Fixed price depending on player's level to unlearn weaponsmith specialization

Duskwood

Desolace

Dustwallow Marsh

Burning Steppes

Badlands

Wetlands

Stratholme

Blasted Lands

Stranglethorn Vale

Ghostlands

Dire Maul

Blackfathom Deeps

Silithus

Arathi Highlands

Alterac Mountains

Westfall

Uldaman

Silverpine Forest

Redridge Mountains

Durotar

Eastern Plaguelands

Hinterlands

Scarlet Mnastery

Stonetalon Mountains

Darkshore

Azuremyst Isle

Ashenvale

Winterspring

The Barrens

Teldrassil

Dun Morogh

Eversong Woods

Deadmines

Orgrimmar

Scarlet Monastery

Wailing Caverns

Stormwind City

Undercity

Caverns Of Time

Loch Modan

Elwynn Forest

Un'goro Crater

Thousand Needles

Razorfen Kraul

Mulgore

Hillsbrad Foothills

Western Plaguelands

Felwood

Auchindoun

  • When engaging Exarch Maladaar, any alive npcs in his room should be pulled too.

Tanaris