CLASSES

DEATHKNIGHT

  • 49028 damage for weapon damage based spells has been corrected report #12642
  • 49560 can no longer be used to pull bosses
  • 61999 will now work properly

DRUID

HUNTER

MAGE

PALADIN

  • 53595 and similar spells will now properly target pets or stunned targets report #10601
  • Judgements and similar spells will no longer have an unintentionally high miss chance report #12655

PRIEST

WARLOCK

RAIDS

  • Naxxramas
    • General
      • Corrected the respawn timers of the trash mobs in The Construct Quarter
      • The talk script when 16998 is killed has been added
      • Implemented the 15990 talk scripts when one of the quarters has been cleared
      • Players will no loger be able to enter Frostwyrm Lair without first clearing all four quarters
      • 16168 will no longer be able to move during 28995
      • The movement script of 16017 has been corrected
      • The patrol scripts of 30071 have been added
      • Added patrol scripts and emotes for creatures in The Military Quarter
      • It will no longer be possible for bosses to get stuck in combat
      • Players will no longer get stuck in combat bug when walking through the tunnel towards 15932. The 16400 will no longer be able to melee attack or move
      • Added intro texts for 15956 and 15953
    • 15956
      • 28783 will now properly expand towards the target instead of the tank
      • 28783's animation and visual effects have been corrected
    • 15953 
      • It will no longer be possible to pull the boss without her 16506
      • Corrected the cooldown and damage of the spell 28794. It will also no longer target totems and pets
      • Corrected the damage of 28796
      • Increased the number of 16506 in 25 man mode to 6
      • In 25 man mode, the 16506 will no longer cast 28732 on their own
    • 15952 
      • 16486 will no longer target tanks
      • 16486 will despawn if the player trapped in it dies. Also corrected a desync between the player model and the wrap effect
    • 15954
      • Noth will no longer walk through the air when he teleports to the balcony
      • 29213 will now target 10 players in 25 man mode
      • Corrected an issue where the hp of Noth would be reduced by 50%
    • 15936
      • The Eruption mechanic will no longer be inverted, it will now appear in 3 parts of the room instead of just one and it will start on the correct side
      • 15936 will now reset properly if the players wipe during the second phase
    • 16061
      • 55550 will now have the correct model and animation
      • It will no longer be possible to pull the boss without his 16803
      • There will now be four 16803 in 25 man mode, the Orbs of Domination have been removed in that mode
      • Corrected the delay when using the Orbs of Domination to control the 16803
    • 16060
      • 16060 will no longer be able to pass through the gate unless he is at 30% hp or all of the players on one side are dead (and wave 11 has passed)
      • It will no longer be possible to interrupt his 29317
      • Corrected the script which checks on which side the player is on, it will now only count players in the room
      • The boss will no longer melee hit the last player who hit him before teleporting during phase two
    • Four Horseman
    • 16028
      • Corrected the patrol script before and after the encounter, he will now stop at the entrance to the tunnel
      • All of the constructs in The Construct Quarter will now be pulled when the boss is pulled
      • 28131 will now start at 10% hp
    • 15931
      • All of the trash in the room will be pulled when the boss is pulled
      • 16290 will now spawn in 25 man mode and will use their abilities
      • Increased the despawn timer of the 28240
    • 15932
      • The boss will no longer get stuck after casting19812
      • The boss will no longer heal himself if the 16360 get crowd controlled right after a 28374 (If there are no zombies close to him)
      • 16360 will now spawn randomly in one out of 3 vents in 10 man mode. They will also no longer double spawn in 25 man mode
      • Corrected the Aggro range of the boss, he will now enter combat as soon as players get close to the edge of his room
      • 16360 will now use their Infected Wound 29306
      • Corrected the visual issues which occur after stunning a 16360
    • 15928
      • 28337 will no longer crash the server and it will now toss the tanks to the other platform
      • Corrected the cooldown of 28299
      • Players will no longer be in combat or have the charges after the encounter
    • 15989
      • 28560 will no longer be cast on every player and the summoned blizzard will despawn after 30 seconds
      • The boss will now be immune to frost damage
      • Corrected an issue when the player and the tomb would be desynced (if the player jumps when the tomb hits him)
    • 15990
      • The cosmetic mobs in the rooms will now re-spawn as soon as they are killed
      • Corrected the damage of 27808
      • 16428 will now cast 28468 only when its under 30% hp
      • 27819 will now detonate 10% of the targets mana
      • 27810 visual corrected, it will not vanish before the actual damage area is gone
  • Obsidian Sanctum
    • General
      • 30449 will no longer stop using his spells and attacking when he opens a portal towards the 57874
      • Added patrol scripts for the creatures in the instance
      • 30451 will now become immune when he opens a portal towards the 57874
      • Corrected the spawn timer of the 31218
      • Corrected an issue where 57935 would apply as many stacks as there are players and pets in the instance
      • 57874 creatures and portals will now despawn as soon as the encounter ends
      • 30890 will now auto aggro players
    • 28860
      • 30643 will no longer overspawn (used to spawn one every second)
      • Corrected the loot table of the boss
      • Corrected a rare issue when the death of one of the drakes wasnt saved properly
      • Corrections to the movement and animation of the Flame Tsunami. It will also buff any 30643 it goes over
      • Corrected a hard mode issue when the drakes would not enter the fight when 28860 was pulled
  • The Eye of Eternity
    • 28859
      • Added a combat pulse for the encounter, even if a player leaves combat he will enter it again
      • 56105 will no longer drop players out of combat and it wont despawn pets
      • 30084 will now pause its movement during a 56105, it will wait for the players to drop down and them move towards the boss again
      • The boss will no longer target a random player when the fight starts, he will always start attacking the tank
      • 30084 will no longer empower the boss from 30 yards away after a 56105
      • 30245 can no longer be crowd controlled
      • 30245 will no longer desync (players standing in melee range could not hit because of a distance warning)
      • 56548 will no longer hit players on the 30234
      • It will no longer be possible to attack the boss during phase two
      • 28859 will no longer use the walk animation instead of flight after a wipe
      • Corrected an issue where 30084 would not spawn when its used before a vortex
      • 30084 will no longer speed up when they get close to the boss
      • Corrected the issue when 30234 would stay in the air instead of falling to the ground
      • Corrected the issue when 56105 would grab only 5 players
  • Sunwell Plateau
    • 25038
      • The intro and outro event has been implemented
      • Corrected the height of the boss so that he can be pulled
      • When the boss lands he will no longer use his flight animation for movement
      • 25038 will now be immune to taunt
      • The boss will now cleave players in front of him for 6-8k
    • 25741 & 25840
      • Singularity 46282 will no longer throw players through the walls
      • All creatures spawned during the encounter will now despawn after a wipe
      • Dark Fiends will now spawn during the Entropius phase
  • Black Temple
    • General Fixes
      • The door before 22947 will only open once all previous bosses have been defeated
    • 22917
      • 23375 will now be able to move
    • Illidari Council
      • 22952 will now die even when in stealth if the shared hp pool reaches 0
      • The bosses will have a shared HP pool now
    • 22887
      • It will now be possible to loot the 39837
    • 22856
      • 41294 will now make the Essence attack the player with it. It will no longer be applied to multiple players
    • 22898
      • 40253 will now appear below the boss and move towards a random player
      • 42055 damage has been corrected and the summoned Volcano will not be able to move
      • Increased the damage of 41926
  • Tempest Keep
    • General fixes
      • Corrected the issue when players could not be able to enter the instance after a wipe on 19514
      • The doors towards 19622 will now open once all of the bosses have been defeated

DUNGEONS

  • Culling of Stratholme
    • 26527's gossip has been corrected
    • Introductory talk and walk event has been implemented
    • Wave mechanism has been fully implemented
    • 26532's fight has been fully implemented
    • Fixed several reset issues throughout the instance
    • 26533' Vampiric Touch has been corrected
    • 26499' role in the 26533 fight has been fully implemented
    • 26499' Devotion Aura has been corrected
    • The cooldown of 26499' #Holy Light has been corrected
  • Ahn'kahet: The Old Kingdom
    • 29309
      • 30176 will now use 72329 properly
      • Eggs will no longer move during the 29309 encounter
    • 29310
      • An area check has been added
      • Sacrifice Beam has been corrected
      • Event visuals have been fully implemented
    • 37973
      • 55964 and 55959 handling is now working properly
      • 31686 model has been corrected
  • Utgarde Keep
  • Azjol-Nerub
  • The Nexus
  • Drak'Tharon Keep
    • 26631 
      • Movement of 26627 has been corrected
      • Adds spawned during the stair event are now implemented fully
      • 26631 now properly calls for assistance
    • 26632
      • The transition between phase 2 and phase 1 is now fully functional
      • 49356 will no longer interrupt itself on cast
  • Gundrak
    • The 29931 will now properly move to the middle of the bridge when it's opened
    • 29307 will now always properly reset
    • 29306's channel animation is now properly interrupted when he enters combat
    • 29306's 55218 and 55276 are now properly implemented
  • The Violet Hold
    • The instance will now properly reset on wipe
    • 30961 will no longer spam impale
  • Halls of Lightning
    • 28587's adds will now properly despawn
    • 52237 has been corrected
    • 28586 will now always reset his stance on a wipe
    • 28586's auras will no longer overlap
    • 28586 will now properly dual wield in Berserker stance
  • Halls of Stone
    • 28070 will now always respawn properly
    • 28234 event has been implemented properly
    • 28070 will now stay dead after a restart
    • 27978 has been fully implemented
  • Utgarde Pinnacle
    • 26668
      • Visuals and effects have been implemented fully
      • 26668 will now properly chase her target after the Sacrifice phase
      • Spectators waypoints have been corrected and she is now properly attackable
    • 26687
      • The encounter will now always start correctly
      • The awakened miniboss should now be attackable
      • A reset issue has been resolved
    • 26693
      • The heroic version of 47579 is now properly used
      • Only one harpoon can be looted at a time from the same object
      • Harpoons will now deal proper damage to 26893
      • 26693 will now properly dismount and move towards his target
      • 50255's DoT effect has been corrected
  • The Oculus
    • 27447 now properly does his yell when 27654 dies
    • 27655 is now properly immune to spells while he performs his 51110 cast in the center 
  • Zul'Farrak

GENERAL

  • Creatures will no longer be hit by area of effect auras which should only target players
  • 8529 will no longer override shapeshift forms report #10378
  • Rework melee hit rating rules when hitting or getting hit by someone with a lower or higher level
  • The attack timer will now be properly reset after casting a spell, rather than when spell lands report #9319
  • Corrected an issue with vehicles moving randomly when they exit combat report #12955
  • Players under the effect of charms and mind control will now cast spells
  • The 'Not Enough Focus' warnings when pets are low on Focus will no longer be spammed. report #11184
  • Corrected Anti-SpeedHack to be more lenient with 36554
  • Corrected the issue when vehicle accessories would get stuck in position when the vehicle itself moves
  • Charmed or mind controlled warriors will now cast Bloodthirst instead of Crusader strike
  • The honor formula for open world pvp gains has been modified
  • Hots/Dots affected by haste will no longer last longer than their default duration
  • Players are no longer able to have multiple profession specializations at the same time
  • Added Diminishing returns to all Taunt effects on bosses
  • Corrected the cooldown of the spell 47911 used by 29005. report #12735
  • Corrections to the 'At War' faction flag, fixes report #6409
  • When players reach honored reputation levels, 'At War' will be turned off automatically. report #6409
  • Creatures will now pause their waypoint or patrol scripts when talked to
  • Players will now enter combat when launching a spell instead of when that spell hits. report #12004
  • Corrected the issue when players would move at 10x speed when leaving a vehicle in the DK starting zone. report #12839
  • 23638 will now sold every 15 minutes report #12689

WINTERGRASP

  • Zone-wide messages will now work properly
  • It is no longer possible to enter Vault of Archavon during the battle of Wintergrasp
  • The portal to Vault of Archavon will be closed 15 minutes before the battle, until the battle ends
  • Players in the Vault of Archavon will now be ported out when the battle starts
  • Tenacity rules have been reworked and implemented properly
  • Tenacity stacks now update not only when a player joins, but also when a player leaves the battle
  • The RP-GG unit and item has been implemented fully
  • Wintergrasp structures and units are no longer double spawned
  • All spirit guides are now properly spawned for the correct faction and always resurrect players
  • Workshops now properly reset their faction allegiance once the battle ends
  • Workshop engineers will now properly change faction if the workshop has been claimed report #7488
  • It is now possible to claim the victory by clicking the relic
  • Southern Towers can now properly be damaged by siege vehicles
  • 28366 is now stationary
  • The range required to damage an object has been adjusted
  • The "Leave Wintergrasp" icon will now work properly
  • Flags in front of towers now have the proper faction
  • 13223 is now fully working
  • 13183 is now fully working
  • 13539 and 13538 are now fully working
  • 13200 will now work correctly report #7488
  • Wintergrasp Quartermaster inventory has been corrected report #13013
  • Player kill counter for quests 13177 and 13180 has been corrected report #7497

QUESTS


ARENAS

  • The Dalaran arena waterfall timers have been adjusted
  • Dalaran sewers shadow sight crystal positions have been corrected to their WotLK locations
  • Movement in the Dalaran arena once the waterfall is down has been corrected
  • Creatures and server controlled movement effects (e.g Fear, Blind) will now properly path around the Dalaran waterfall
  • Remove Demonic Circle and stealth or invisible effects when being flushed out of the Dalaran arena starting pipe